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Pavolink said:
Jon-Erich said:
Pavolink said:

 

Zelda Delayed to Next Year

And they were telling the truth. Nowhere in that article did they ever say it wasn't coming to the Wii, or the Revolution as it was known as back then. They said it was still coming to the GameCube and that was the truth. Also, the reasons for delaying it are true as well. If you look at the footage for the game between E3 2005 and it's launch in 2006, they actually did make major changes and large portion of the game were revamped. The decision to bring it to the Wii was more of a moment of opportunity. That system was coming soon. The hardware was practically the same as the GameCube's hardware which made the porting super easy.

Now I'm sure the launch date was ultimately decided to coincide with the Wii. I'm sure had it been a GameCube-only game, it could have been out by August or September of that year. But no, releasing it on the Wii wasn't the sole reason Twilight Princess was delayed.

Upon its conception, I was curious to see the Revolution, Nintendo’s new platform announced at E3 2005, would innovate Zelda’s gameplay. I was eager to try it, but I thought that that could happen only after we completed work on Twilight Princess. I was surprised at first to hear Miyamoto’s suggestion that we try it right away, and I didn’t know how it would impact the Zelda that at that time was still missing a key ingredient. But we had to start by testing what Miyamoto had suggested and that was getting the pointer to work as the control for the bow and arrow. Though the pointer control that we developed as a trial still needed tweaking, and as imperfect as it was, the feeling of being able to aim directly at the target on the screen was, as with the DS version, exactly what was needed to give Zelda a completely new feel. Having experienced it, I was convinced that that was the only direction we could take. “This direct control is exactly what Twilight Princess needs in order to penetrate a market experiencing gamer drift." Miyamoto knew that this would be my response, and he himself felt strongly about it.

 

However, if we put Twilight Princess on the Revolution, we ran the risk of those looking forward to playing it on the GameCube. For this reason, we knew that we had to release it for the GameCube as well. But doing so meant developing two versions, a GameCube version and Revolution version, and we knew that it was impossible to create both before the 2005 release as promised. Miyamoto negotiated with the higher-ups, and in the end, while it would disappoint those users who were looking forward to the 2005 release, if we really were able to create a 120% Zelda game that could be played both on the GameCube and on the Revolution, then even if we did release at the time of the launch of the Revolution in 2006, we could make even those users happy. This was Iwata’s response and the decision to create Twilight Princess for both the Revolution and the GameCube.

 

http://www.nintendoworldreport.com/feature/13091/eiji-aonumas-gdc-2007-presentation-a-revolutionary-idea

Yeah. They didn't finish the GameCube version first and start on the Wii version. They were working on both at the same time. That doesn't change the fact that drastic changes were made between E3 2005 and E3 2006. I remember a lot of these changes clearly because Nintendo Power at the time had a section in the magzine that ran for over a year and you could see the changes taking place. 

Also, watch this. This contains just about all the public footage of Twilight Princess between 2004 and 2006. My point still stands. Even if there wasn't a Wii version of Twilight Princess, it was going be delayed anyway, maybe by not as much but a delay nonetheless.

https://www.youtube.com/watch?v=0Fwk7AsLuh8



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