HoloDust on 19 June 2015
"I think with Wii U, our challenge was that perhaps people didn’t understand the system"
Nah, it was other way around - you didn't understand the people.
"I think with Wii U, our challenge was that perhaps people didn’t understand the system"
Nah, it was other way around - you didn't understand the people.
About Us |
Terms of Use |
Privacy Policy |
Advertise |
Staff |
Contact
Display As Desktop
Display As Mobile
© 2006-2026 VGChartz Ltd. All rights reserved.