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SuperNova said:
Well, they did say they wanted the new hardware to 'absorb' the WiiUs. Whatever that means. It could be a pointer to backwards compatibility though.

I don't know if that's possible, but could they be working on some sort of x86 PPC hybrid? I mean, the ds basically had a GBA inside it too right? Were those two based on the same archetechture though? And, for example could they run the operating system on the WiiU part of the cosole and the new games on the x86 part? Would that even be easier to code for in the end?

Sorry I sort of came in here equipped only with questions instead of answers.

The DS has an identical GBA ARM7 chip that acted as a sound processor when running DS games. Plus the DS's main processors were ARM9.