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Not related to Miyazaki but another influenced product was Prince of Persia: Sands of time, who blatantly ripped off entire sections from ICO. Those who played both games know what I'm talking about

and more on that topic http://www.wired.com/2013/09/ico/

What was once an obscure niche game is now increasingly cited as a source of inspiration for current games. And I don’t just mean indie efforts like Brothers. It’s also cited as an influence on the biggest of the big triple-A blockbusters, like Halo and Uncharted. Everywhere you look, you’re standing in Ico’s shadow.

“I think there’s a lot of similarity in just the core relationship between the boy in Ico and Princess Yorda, and Chief and Cortana, that bond they have, that need to be there for one another,” Halo 4‘s creative director http://techland.time.com/2012/11/05/ico-influenced-chief-cortana-bond-in-halo-4-says-director/#ixzz2eWlcYnbu">Josh Holmes told Time on its release last year. “I’ll always be influenced by that game, probably in ways that I don’t even understand, because it’s definitely one of the pinnacle moments in my gaming career.”

 

During the development of Uncharted 3 on PlayStation 3, Naughty Dog creative director Nate Wells name-checked Ico as “the kind of game… we’re focused on making right now.” And while film director Guillermo del Toro loves many different videogames, he said in 2008 that Ico and Colossus were the “only two games I consider masterpieces.”