Tachikoma said:
hat they need to do is project the light to the entire glass then use a curved LCD that switches pixels between black (solid) and white(transparent) to then fill in the areas of rendered geometry that need to show shadow, even in the black state it would still be semi transparenty, but it would define the rendered image better, right now it has extremely limited use for gaming because the darker the portion of the screen the higher the transparency. |
It's not mainly for gaming too.









