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sc94597 said:
Faelco said:


For the paralogues, it's in your own link ;) And even if they are "sidequests", they're an important part of Awakening (the Paralogues are the battles to get the children for example). And the Black Kingdom version is not supposed to have sidequests...

 

For the bold part : yes, it's exactly what I'm saying ! If the 26 chapters are real, then you have to buy both versions to have a full game. So they are not 2 full games, just 2 halves of one game. And 2 halves designed for 2 different audiences...

No I meant for Fire Emblem Fates, where are you getting the 26 chapter, and how do you know they are including side-quests in that description, wherever you got it? Chapter means chapter, and paralogue means paralogue. I doubt they were including the paralogues in the estimate. 

Sorry, mistake ! 28 chapters : http://nintendoeverything.com/fire-emblem-fates-is-the-longest-game-in-the-franchise-thus-far/

"The longest game in the franchise" : they are obviously talking about the entire game, with both versions (56 chapters are the longest games, 28 chapters are not).

And like I said, Black Kingdom is not supposed to have paralogues. So what, White Kingdom is so much longer than Black ?

 

For the differences between both versions : (http://fireemblem.wikia.com/wiki/Fire_Emblem:_Fates)

    • The Hoshido path will have a traversable map similar to AwakeningSacred Stones, and Gaiden. The player can level up characters outside of the storyline chapters by paying a fee to initiate a Skirmish, similar to using a Reeking Box. Like Awakening, map victory conditions will mostly be either rout the enemy or defeat the boss.
    • The Nohr path will be more structured, having no external battles outside of the storyline chapters much like most previous Fire Emblem titles. Experience and funds are much more limited and more victory conditions will be present such as defending a base, breaking through the enemy lines, and turn restrictions for certain maps.