spemanig said:
Nothing in MP:FF is cel-shaded. Not even a little. Cel-shading is a lighting technique use to created flat colored textures. As in, little to no gradient. Textures are solid blocks of color in cel shading, and the shade of those blocks are determined by the lighting value given by the light source. None of that is in this game. Cel-shading doesn't mean "cute" or "chibi" or "simple." It's a coloring technique.
That is cel-shading.
That is not. |
What lighting gradient do you see in this game? It is by default cel-shading because of the low-quality of the shading itself. Look at the "fur?" on the enemies leg in the picture you posted. It is flat, no gradient at all. Now compare that with a Hunters picture.
^ Noice the ends of his "spikes" are lighted continously more than the portion closer to his body.
Now let's compare character models and environment.
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The snow has a uniform lighting value, no variation at all. The characters have uniform lighting as well (the dark and light patterns are the color of the textures, not from some light source.)

Looking at hunters look at the green beam of the character it has a gradient shade. Look at samus' it also has a gradient shade.

^ This is obviously not a single gradient, it has three different very limited gradients. The yellow, the medium orange, and the dark orange. All of which are so distinct from eachother that you can almost draw shapes.







