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ctk495 said:
Don't you guys think Japanese developers should increase their teams then? Also is this the only reason or are there culture reasons behind it? I remember Sakurai saying that instead of finishing a game they would keep modifying it?

I'm not sure if a simple increase in team size is a good thing. I remember when Capcom was bragging that 600 people were involved in the creation of Resident Evil 6. Boy did it show. With that game, it seemed like nobody was in charge and nobody quite knew what they were doing.

Anyway, there are a few reasons why Japanese games take longer to make, both good in bad. If we're talking about a game from someone like Shigeru Miyamoto or Shinji Mikami, those people have reputations. The people who publish their games believe in them and are willing to allow them to take as long as it's necessary to make the right game. In fact, speaking of Miyamoto and Mikami, these are two men who will throw away 18 months of work and start over if something isn't going right. How often does any western developer do such a thing? On the bad side, the Japanese are just now starting to catch up to the west when it comes to game development. The west had been using licensed engines for their games for a long time and doing this cuts back on development time by a lot. Throughout the 2000's, many Japanese developers have insisted on developing their own engine for each game from scratch which takes a lot of time and costs a lot of money. 



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