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Darwinianevolution said:

I don't agree with that. From that point of view, every game that has an story that can be affected and moddified by the player's choices would need to branch itself into two or more games on the bigger choices. It's like making two games with the Sacred Stones because Eirika's and Efhraim's stories are separated during most of the game. The two editions in Pokemon are there to guarantee that, if you want to camplete the game, you'll need to find another pokemon user with the opposite edition at least once, encouraging the social aspects of the game.


The pokemon two versions make it so that you can't complete either version without elements of the other. Here you have the possibility, if you really like the story, to spend money to get another point of view on it.

Actually the question is not wether or not the process is ethic, but if the both games as standalones are worth the price they will cost.

Also story branching DLC is the future of visual novel. Imagine only buying the route you want to complete after the free common route (tm) /jk