I think it's less of a "we could sell more on x platform" and more raw numbers concerning what money Nintendo can spend and remain profitable. Nintendo clearly underestimated the money needed for HD development and with pressure from the shareholders to hit profits no matter what, Nintendo's budgets can only be so high. Smash had tons of cash tied up till end of hear last year. Same with MK8. XCX, Zelda, and SMTxFE have big budgets as well. If the Wii U had more sales and some kind of third party support, Nintendo could be more liberal with spending. I think this whole gen has suffered from this initial poor planning and lack of understanding of what they were getting into.







