Feels a little pretentious.
I get them not wanting to dictate the rules of the game, and letting everyone explore on their own. But I'd like to know more details on what is possible, what mechanics there are. Trading was mentioned, it's the first time I've heard about it and these are the details I'd like. Destructible environments are a nice feature, but what is the purpose? How does destroying structures affect the game?
I agree hat there shouldn't be achievements for a game like this, it would go directly against the creator's vision by giving a shopping list of things that need to be done for the trophy-whore's platinum.















