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midrange said:
Soundwave said:


Mario Sunshine's graphics underwhelmed even in 2002, no one was saying "wow! what a visual showcase!". Mario 64 looked great for 1996, Mario Sushine not so much by 2002. 

Mario Kart 8 (and every Mario Kart since) doesn't use the double rider gimmick from Double Dash, because it was something no one really gave two craps about. 

Pikmin was a short ass game by the way. Splatoon will grow over time. 

GameCube gets put on a pedestal on this forum because of the age demographic here, most people grew up with the GameCube and see it through rose colored glasses. I remember the actual reality for what it was. 

And actually selling only 22 million units when the system was $99.99 for half of its product cycle is fairly pathetic. Even the Wii U probably could match that or even exceed it by a bit if it was $150 (inflation adjusted) for the back end of its life cycle. 

Nintendo totally screwed up with Mario Sunshine (Mario on Vacation!), Wind Waker (cartoony Zelda!), and ditching the multiplayer blockbuster FPS formula (GoldenEye) for the solitary, bordering on depressing Metroid Prime experience and thinking that would take its place. 

Mario sunshine was not the end all be all of graphics, but it did demonstrate an advancement in water physics, which is something to 3d worlds nothing. To top it off, the game had greater exploration and puzzle segments.

In terms of mario kart and the double dash feature read this:

http://www.ign.com/articles/2014/04/03/mario-kart-double-dashs-dual-racers-havent-been-forgotten

clearly they thought double riders was a cool mechanic, but surprise surprise, the wii u processing power held back that development (among other things)

Again, pikmin is a puzzle/exploration game, and splatoon is cod with cute graphics. To compare the 2 would be very hard to do. If you do want to make a comparison, compare pikmin to the other puzzle games at the time, and splatoon to other shooters of its time, and you will see how short on content splatoon really is (even with all the dlc factored in).

Wind waker and its "cartoon" style is still considered one of the best zeldas, the wii u doesn't even have a zelda game yet. Sunshine at the very least was a good attempt at a 3d mario game, the best the wii u has is the 2.5d 3d world.

The gamecube get put on a pedestal because it had the games to back it up. Don't believe me, tell me which system had the better hardware for cheaper at the time? And while your at it, please tell me which game ended up with 2 metroid primes, an f-zero game, semi-decent 3rd party, Animal crossing, 2 zelda games, luigi's mansion, and paper mario, among others

The wii u has good games, but let's not suddenly pretend that it deserves to be placed higher than past Nintendo consoles when the wii u library clearly seems to be the weakest out of all Nintendo consoles.


I don't agree that's it's "clearly" the weakest. 

IMO both the GameCube and Wii are really overrated by Nintendo fans here. 

Wii U has several key Nintendo IP that are better than the GameCube or Wii, and Splatoon is the best new Nintendo IP in probably 20 years (sit down Pikmin, there's a reason why you're a B/C-tier Nintendo IP). 

GameCube was a massive let down, aside from Smash Brothers, Nintendo's basic philosophy on the GameCube was "lets take everything people like about their favorite franchises and COMPLETELY CHANGE IT FOR NO REASON! You liked Ocarina of Time? Now we're cartoon shading Zelda! You liked Mario Kart, now we're make it a dual rider game that no one asked for! You liked Mario 64? How about a Mario On Vacation game with only topical levels! We'll give you a Donkey Kong game ... that you can only play with bongos!". 

Not everyone thinks GameCube was the greatest thing since sliced bread. There's a reason it only sold 22 million even with the benefit of being $99.99 for half its lifecycle ... it was a massive let down after the N64.