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midrange said:
Soundwave said:

GameCube first party is overrated.

Mario 3D World >>> Sunshine.

Like seriously take off the nostalgia glasses with Sunshine, it's a terrible Mario game with bloated level design all set on a tropical island (who the hell thought a Mario game with all tropical themed levels was a good idea?), that had camera glitches and bugs up the wazoo and the back end of the game was piss poor.

Splatoon >>> Pikmin

These were the so-called "new IP" of the GameCube ... I'm sorry, Splatoon is way better. It's a far better game and truly the next great Nintendo IP. Not only that but Wii U has Pikmin 3 as well.

Mario Kart 8 >>> Mario Kart: Double Dash

Double Dash had a pathetic number of tracks, MK8 has far more content.

Smash U = Smash Melee

Smash Melee was the one big IP Nintendo got right on the GCN, but Smash U matches it IMO.

DKC: Tropical Freeze > DK: Jungle Beat

EAD Tokyo made a good effort here, but a "real" DKC game with actual controls the return of David Wise trumps a spin-off DK game with bongo controls.

If Zelda U is better than Wind Waker, then the Wii U has the GameCube beat in many major Nintendo IP.

Sorry, but I have to disagree with most of these comparisons.

Graphics and gameplay wise, sunshine had more than mario 3d world. Sunshine incorporated puzzles, exploration, and platforming into one. 3d World just had platforming.

Pikmin was also way more content filled than splatoon was, and seems to have done its own unique thing in the puzzle genre. Splatoon is pretty much call off duty with cute graphics and paint. But regardless, they were 2 different genres so comparing them is just laughable.

Mario kart double dash even now holds tight controls and wait for it ........ double characters in a kart. Mario kart 8 literally did not do that because of the wii u hardware. Also, just try to compare the local multiplayer and just laugh at Mario kart 8's measly coin racing.

smash U may match melee with the casual audience and content for its time, but there is no denying that melee is what gives big life to the competitive smash bros community.

Zelda U may not even be exclusively on the wii u. And even if it was, the gamecube had 2 legend of zeldas (twilight princess and wind waker)

The wii u has good games, but there is no  denying that they have been severly limited by hardware and rushes to release early whereas the gamecube offered amazing visuals for its time and was plagued by an image problem, not a continuous drought of games problem.


Mario Sunshine's graphics underwhelmed even in 2002, no one was saying "wow! what a visual showcase!". Mario 64 looked great for 1996, Mario Sushine not so much by 2002. 

Mario Kart 8 (and every Mario Kart since) doesn't use the double rider gimmick from Double Dash, because it was something no one really gave two craps about. 

Pikmin was a short ass game by the way. Splatoon will grow over time. 

GameCube gets put on a pedestal on this forum because of the age demographic here, most people grew up with the GameCube and see it through rose colored glasses. I remember the actual reality for what it was. 

And actually selling only 22 million units when the system was $99.99 for half of its product cycle is fairly pathetic. Even the Wii U probably could match that or even exceed it by a bit if it was $150 (inflation adjusted) for the back end of its life cycle. 

Nintendo totally screwed up with Mario Sunshine (Mario on Vacation!), Wind Waker (cartoony Zelda!), and ditching the multiplayer blockbuster FPS formula (GoldenEye) for the solitary, bordering on depressing Metroid Prime experience and thinking that would take its place.