By using this site, you agree to our Privacy Policy and our Terms of Use. Close
SanAndreasX said:
ctk495 said:
Don't you guys think Japanese developers should increase their teams then? Also is this the only reason or are there culture reasons behind it? I remember Sakurai saying that instead of finishing a game they would keep modifying it?


Well, that depends. You could also argue that having several hundred people working on one game is a bit wasteful as well. If you have so many people working on one game that it has to sell 5 million copies just to break even (not even counting advertising), you're rolling the dice with every release.

 

Indeed. The Japanese market isn't doing Japanese devs. much; smaller devs. an even steeper hill to climb. For example, Thatgamecompany could make a bigger impact in its region than say, Idea Factory. Budgets aren't given out in spades. That being said, resourcefulness and intuition are key; creativity and polish to boot.



" It has never been about acknowledgement when you achieve something. When you are acknowledged, then and only then can you achieve something. Always have your friends first to achieve your goals later." - OnlyForDisplay