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burninmylight said:

You've been comparing SFZ with other games the entire time. This thread is literally titled, "Why Starfox Zero's graphics are bad." I fail to see where we're getting off topic here. I made one offhand comment about your avatar and you're ready to turn that into a strawman, but nice try (and I wasn't referring to TM 2012's graphics anyway). But if you're ready to drop this conversation, then you can just simply answer my original question. Do you have a release date for us? You said this earlier: "It should be a 20 bucks digital game at most with this level of rushing and complete disrespect for the franchise."

So you're either implying:

A) The build that was shown was hastily thrown together to have something to show for E3, therefore it is unpolished and isn't indicative of what the final product wil be.

B) The game is being rushed to completion. How you would have knowledge of this, I do not know. But you also said the game will likely release next year. That's plenty of time to spruce things up.

I would have thought that Super Mario 3D Land would have taught everyone not to write a game off based on a cobbled-together E3 presentation for a game far from release, but I should know by now that nothing ever changes.


A) When you show a game looking absolutely horrendous like that, it means that you aren't polishing it. Nobody shows a GC-graphics demo for a game that will look like a current gen one. It will look a bit better when it releases, but it will still be behind most PS360 games. However, some journalists alreayd played the game. That means that it isn't that much in early stage, since it's already playable enough to be shown to the press.

B) That's completely obvious looking to the terrible visuals and artwork. If you think that 1 year is enough to take that and put it in acceptable 2015 levels, you aren't being reasonable.

You are expecting a miracle of one of the most shameful and terrible demos displayed on E3 for a big franchise. It doesn't needs polishing. It need to be canceled or delayed to their next console and redone from scratch.