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Soundwave said:
JNK said:

not sure if this will work. We got the 8GB and 32 Gb wii u which at least goes in the same direction (8gb cheaper for casuals, 32gb more expensive for hardcores) but it doesnt worked well. 

Im sure it doesnt matter what nintendo is doing, their image is bad and they dont have the capabilieties to support their system enough to compensate the lack of third party.

One big third party publisher (like Square enix) showed more aaa games as nintendo. If one publisher is even better then you, how will you win against all of them?

 

Also nintendo have enough money to make the wii u still a sucsess. Get alot exclusives deals, bring the AAA 3rd on the system (pay of them) and more. But they decided not to do so.


They will get third party support if they go the multiple device ecosystem approach. 

Because Japanese developers will support it just to get their games on the Nintendo handheld if nothing else, but all those games will then also be playable on the home version. 

And Square-Enix will support it too. 

They should change the rules of the game. Just because they've done things a certain way for 30 years doesn't mean it was going to be done that way forever. 

I think their best bet is to making a bleeding edge portable ... 600 GFLOPS or so. Then make a cheap, family console version. And then a higher end home version that's more powerful than the PS4 that runs games at 1080P. 

Games scale up and down, but they are playable on all devices. No more Mario 3D Land and Mario 3D World, there is just one Mario 3D game and it works on both. 

Third parties would support the Wii U if it had the 3DS' userbase (50+ million), but the 3DS has the userbase but doesn't have the hardware power. Wii U has OK hardware power but doesn't have the userbase. Unified platform solves this problem. 


You do realise that an ecossystem like you describe would make developers lives a living hell right ? Making a game that can scale down to a somewhat crappy hardware and all the way up to a super powerfull one and function properly on everyone of them would make game development incredibly hard and expensive.