By using this site, you agree to our Privacy Policy and our Terms of Use. Close

So they have to have lower resolutions than PC games to fit all the textures, polygons, mapping, shading, and effects of their PC counterparts.


You are correct in many things but this can be a valid point but doesn't have to. The PS3 (as the PS2 and I would imagine the 360 also) may have far less RAM and VRAM than a PC but they have awfully fast memory access a huge bus and fast memory.
Historically you would have the textures and models of the whole level in memory. If you would do this with PS3/360 then they would be severly disadvantaged against PCs. But this is not the approach a dev should take. Instead he has to stream the needed textures and models into the memory depending on what is going on on screen.
You have to do this for big worlds anyway also on Pc but you have to be far more aggressive on Ps3/360. This isn't easy and of course there are some limitations but if you have different levels of detail for further away textures/models you have essentially no hard limitation.