By using this site, you agree to our Privacy Policy and our Terms of Use. Close
HollyGamer said:
walsufnir said:

 

Perhaps they found a way to just "wrap" Xbox 360 api calls to x86 and "only" emulate hand-written ppc intrinsincs to x86.

And I am not a forum dweller expert, I am a computer scientist with diploma who spent several years on computing and have a more than decnet knowledge how computers work internally. Tachi is a game dev but that doesn't mean he knows anything about the tech used here. Eurogamer can, in my opinion, also only reach out to MS to ask them how they are doing it. Again, all points hint to the company and their tech I already mentioned.

I know a lot of enginer who able to design airplane but unable to fix their won car, the same thing with IT enginers, not all expert know everything, i am not downplay your expertise but , tachi is game developer and work under SCEJ for a quiet long, again i an not saying you are bad in It, it just i  need more expert to explain rather then one person, maybe it just me because with many people discuss this it will be even better .  


I would gladly discuss it, really. But I don't see many here who would be able to.

Either way, I guess they are indeed doing some API wrapping as they are emulating a whole 360 vm with this. This is not just binary translation, but also.

https://www.youtube.com/watch?v=BdgedZynd_4&feature=youtu.be

You have a whole 360 as a vm in your Xbox One. This is even more amazing than I thought in the beginning it would be.