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$2 million isn;t even going to be 10% of the production budget, and then there is the marketing budget on top of that. The Kickstarter is a spreading of the risk load, but it is also something to get the fanbase excited and to help pay for a bit of merchandising.

But also it's a way for everyone to back out if the goal isn't met (not likely in this case). For much beloved dormant franchises this might be a way to get some idea of public interest before actually committing to the game. Putup a Legend of Dragoon Kickstarter with a $2 million goal and if it doesn't make it it means not enough people care about it so the project gets canned before any substantial dev money is spent on it. Or make it anyway, because they want to, but give it a lower budget and smaller aspirations.



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