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naznatips said:

A few things:

1) Their game wouldn't be pirated so much if they had A) put it on Steam and B) not made a game with insane system reqs. No one wants to pay for a game that they can barely play, but they do want to see how well they can run it.

2) PC gaming is hardly a niche market. Steam alone as more than 15 million active accounts. Xbox Live in its lifetime has only had 10 million users even connect to the internet. Maybe 1/3 of those actually pay for gold accounts and play online. And Steam is just one online PC gaming service. That's not even counting X-Fire, Battlenet, Gametap, and more than 20 million active MMORPG accounts. PC is the place for core gamers, and is definitely the place for competitive online gaming. That hasn't changed at all this generation. It's just switched to digital distribution.

3) Crysis blows. Seriously, at its best parts it was mediocre. At its worst parts it was downright bad.


 2. I beat you to that answer =P even my answer didn't cover every source of gaming online. All the poker programs, flash game players, al the indie titles that have pretty darn good userbases (see the MMO Last Chaos and the TPS Gunz: The Duelz). 

 3. The mod support for the game is enough to drive sales. You should know PC games aren't just about the actual game, its what can be modified in the game. Or what people can change the game into. 



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