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Kyros said:

It does, would the PS3 have been infinitively powerful the higher the resolution up to a level a human eye can distinguish would be optimal.


LOL true. but since even the mighty PS3 has to work in the parameters of reality and since Realtime graphics are still years away from CGI movies we shouldn't talk about infinity. For the forseeable future developers will need to adjust their resources.

I kept stating that texture resolution is where actual detail is in 3D graphics


Which can be true but doesn't have to. I am pretty sure for example that the cars in GT5-P do not have textures on the main body but shaders that are in effect infinitely detailled. Also texture resolution is only relevant for things near the eye of the beholder. In the distance polygon resolution and the pixel resolution of the rendered image are more important.
But your point is valid the render resolution is only one factor in many. Because of that discussing this on the simple level it is done is pretty stupid.

Besides of course the PS3 could do Call of Duty4 in 1080p but it wouldn't look as good as it does now.

The PS3 does have some headroom the 360 doesn't have, because its Cell SPUs can be used as very flexible and powerful shaders. If this will result in a significant graphical advantage in the long-run is another question. But who cares both 360 and PS3 can produce awesome graphics which I am very content with. At the moment there seems to be a clear draw on multiplatform games, and I would say that PS3 exclusives have a tiny, a really tiny edge. If this is because the PS3 is more powerful than the 360 or because Insomniac, Polyphonic and Naughty Dog simply are great developers and make games that appeal to me visually I have no idea but the difference cannot be big.

What I meant was compared to screen resolution, texture resolution is more important for detail in 3D gaming. Even if you count all the mapping and shading, you still get more detail with a higher resolution in the mapping and shading as well. 



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs