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), so you get a few extra lines rendered when 1080p content is downscaled to your screen's native resolution.


Yay 48 lines. I think we can agree that it wouldn't make sense to render 200% pixels to display 105%

BTW, GT5p and SSHD are both 60 FPS despite their much higher resolution, so the PS3 is powerful enough.


This doesn't have anything to do with the power of the PS3. My 7 years old computer COULD do 1600*1200. But every PC gamer whose PC isn't cutting-edge anymore knows the problem. You have finite resources and you want the game to look as good as possible.

So you have lots of parameters.
- resolution
- lighting
- shadows
- HDR,
- Antialiasing
- Blur
- water effects
- Frames per second

etc. pp. If you increase one of them, one or multiple other have to go down, so you choose a setting for each that the overall picture looks best.
And this will most of the time not include resolutions of 1920*1080 Pixels.

I think GT5 is a good example for a game that has really high numbers of polygons and not so many effects so a high resolution makes sense. But it doesn't have anything to do with the "power of the PS3".