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BraLoD said:
It would be really cool to have a compress tool, so we could keep the games compressed while not playing it, and I think the PS4 is powerful enough to decompress it pretty quickly when we would want to.

I'll not be downloading games, but even the BD do install it on the system, so they could have a option to compress the game, so if you aren't playing it anymore you can compress it, and if you want to go back to it sometime you take some minutes to decompress it and play again, so all games would have it and even to download you would be able to get it faster.

I wouldn't be surprised if that's already the case. Most of what you download is game data. It makes more sense to have that compressed on disc. GPUs already work directly from compressed textures. Reading the data takes the most time, decompressing it on the fly is faster than reading uncompressed data. Maybe that also explains why switching to an SSD only gives a small advantage.

I've always worked in software with custom compression to keep the data size as small as possible, zip couldn't take more than a percentage of it. Decompressing to ram while reading is the best way to do it.