JNK said: ... So i dont understand why big publishers dont get that money.
your thoughts? |
Even with low costs porting is a risk on the Wii U, and they don't want to take it... lets use an hipotesis that porting a game to the Wii U costs around 1 million to 3 million, just to RECOVER the costs they need to sell between 50.000 and 110.000 units AT FULL PRICE, which in the console is not always achievable, a game like Injustice: Gods among us is sitting at 140k units sold, most of which were NOT sold at full price, so that game was a loss for them. Why take the risk then? just ignoring the console they could be saving money and that is what they are doing.
Now porting can be way more expensive if the engine is not available on the platform in the first place which is what happens with Konami, Square-Enix and new EA games.
If the BEST they can hope to sell on the console with a non-exclusive title is around 500k units and the most common value is around 200k, why take the risk? why spend their limited resources on a bet, when they can better use them in something that will generate them more profit like DLC for the other consoles, or even advertisement?
If all the publishers were SURE that their games will sell around 300k on the console they will be willing to port and pick up even some small profits, but with the small install base and the lack of support they get from the console owners, is a risky bussiness and they will avoid if they can.