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JNK said:

Ubisoft said on wii u launch that a port of a game to wii u is about 1mio$. 

Source: http://www.gamesindustry.biz/articles/2012-07-23-ubisoft-says-wii-u-ports-costing-under-USD1-3-million

Saysing that Ubisoft will earn 20$ per sold assassins creed port (rest taxes, vendors, materials, transportation) then they would still get:

20$ x 200k = 4mio. Thats still a profit of 3mio$. 

Even a giant game like witcher 3 just cost 30mio to make, including ports to consoles, voice acting, localisation and co. So i doubt a simple wii u port of a game like assassins creed or call of duty will be more then 4 mio$. Exspecially if you already made an xbox 360 version.

 

So i dont understand why big publishers dont get that money.

 

your thoughts?


Do you realize that a low paid developer makes $70-80k? A good developer makes $90-110K in the midwest... $110-140K on the Coasts. SQAs each make $50-110K, and the actual level testers are around $30K each. On top of those salaries you also have 20-30K in benefits... marketing ... licensing fees. Hardware (my company provides me with an ~$3K laptop... our resident SCEJ developer's machine is closer to 5-8K).

Additionally, porting to the WiiU is hell. At reveal they announced it being more powerful than the PS3/360, but in reality its about he same with a shitty OS, and a stupid game pad to deal with.

Lastly, you are assuming every sale is Full price $60. Games drop in price, there are game returns, and other factors that affect your sales.