So i just thought about the non existing third party support for the wii u.
I thought about the real reasons why big blockbusters like assassins creed and call of duty skipping the wii u, exspecially when they release a last gen version anyway.
So we do all know that third party games arent doing that good on wii u.
Example: Call of Duty games sold between 250k and 300k on wii u. Same game sold 9mio on ps3. Thats ALOT more.
But are wii u versions inefficient just because of the low sales compared to ps/xbox version. I really doubt that.
A port of a game is pretty cheap. All the developing is done, voice acting. You just need to reprogramm code and thats not that expensive.
The credits of games like COD:Ghost for wiiu count around 30 People who are involved in making the wii u Version. Thats like nothing.
The publishers dont event need to invest into marketing, scince the marketing for the other version is there anyway. They just need to add a small symbol "wii u" to the advertisments and thats it.
There are ALOT games that sell around the same numbers then the wii u port of an blockbuster for pc or other systems. That are completly new games. I cant see those games beeing cheaper to make as a simple port of an xbox 360 version. But this game are made anyway and are profitable.
Games like: Risen 3 for example.
Ubisoft said on wii u launch that a port of a game to wii u is about 1mio$.
Saysing that Ubisoft will earn 20$ per sold assassins creed port (rest taxes, vendors, materials, transportation) then they would still get:
20$ x 200k = 4mio. Thats still a profit of 3mio$.
Even a giant game like witcher 3 just cost 30mio to make, including ports to consoles, voice acting, localisation and co. So i doubt a simple wii u port of a game like assassins creed or call of duty will be more then 4 mio$. Exspecially if you already made an xbox 360 version.
So i dont understand why big publishers dont get that money.
your thoughts?