DarkNight_DS said: Okami's graphics were intended to resemble Japanese woodcuts. Kind of like windwaker, it uses a lot of filters to try to make much of the world seem flat. While the graphics are a few years outdated (you do know its a port of a 2006 PS2 game right?) I personally find the overall aesthetic, especially the use of color, very beautiful, and a huge majority of people share similar views -- In 2007 Okami won many awards of art direction and graphics (IGN, Gamespot, Japanese Media Festival, etc) Controls: The Paint Brush surprisingly works fine, the attack command (in battle) that's linked to the wiimote (waggle if you want to call it that) similarly to the slash in Twilight Princess is broken for some strange reason. It works fine in open environments to smash pots but doesn't work at all in battle mode. Yeah the attack thing far more tricky than it should be. You have to, for some strange reason, make sure you definitively stop the wiimote between waggles. Story: The story is bad... like... really bad... Why does my character have more then 1 name for instance? While the story isn't incredible, I do feel its quite a bit above the Zelda's level. But honestly the example you bring is really really weird. Real people have 2-3 names. Mythic figures, which the protagonist Amaterasu is, often have a fleet of names and epithets. The people of the Kamiki, made up the name Shiranui to call the mysterious wolf appearing in their village. Sakuya tells Issun Amaterasu's real name, which he sometimes uses and othertimes shortens to a nickname.
Nope, you didn't miss anything. It is annoying, but the game is pretty linear anyway, usually with a save point after each significant advancement so it generally doesn't turn out to be too much of a problem. |







