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yvanjean said:

Well I mainly wanted to play the title with my 10 year old nephew... In order to play with him I would have to pick two games... which would cost $140 ($70 CAD) in Canada. He's super stoke to play it. While I on the other hand can't help but feel its a glorified demo game selling at full retail price. We both played the test fire and I wasn't impress. On the other my sister is super strict with what my nephew is allowed to play so this game would be is first foray into the FPS without the angering his mom. 

The game release with only 5 maps and is very limited with the 4 vs 4 (which is extremely unbalance if one player not doing anythign or quits). It's far from the FPS experience that you get from BF or COD. They have achieve the goal of making a new FPS experience. Kinda like playing Titanfall for the first time. Same old formula with a new twist. 

I'm sure the team working on Splatoon a multiplayer focus game could of release the game with more then 5 maps. This is why in my title i'm claiming that Nintendo is actually taking the DLC approach to Splatoon in order to keep the game exciting and renew interest on monthly basis. Would you release a gmae with 10 maps and add 5 dlc over time or release a with only 5 maps and release one new map with new game mode every single months for 10 months. It's actually not that bad of a system if that's what they intended to do. I just can't really believe that they only manage to have 5 maps ready for launch, I trully think this is deliberate approach by Nintendo. I just have a hard time with the full retail price.


The local multiplayer does seem pretty weak, my son and I only played about 7 or 8 rounds of it one time and neither of us has mentioned trying it again. That would make it less appealing if you had your nephew in mind with the purchase.