| Mr Puggsly said: I felt Mario 64's use of 3D was more unique considering the era. Mario Galaxy just felt like another 3D Mario to me, I don't get the hype. Personally, my issue isn't what you're limited to saying to an NPC. I'd like to see more branching in story based on what you say. Avid players with lots of time to kill can spend time exploring the land. People with limited time prefer guidance to the next destintation. I think what you're suggesting isn't really what the masses want and maybe should be left to niche PC games. Bottomline, I think the industry is worse if you aren't getting what you want. Those of us who do enjoy newer games aren't complaining so much. Frankly, there are recent games I would have loved in '06-'08. |
For more branching in the story you will need an AI controlled GM with the ability to create dialog on the fly. It would be too much work to record ervery possible permutation ahead of time, much less to set out guidelines and let the AI director control how the game responds to you.
People with limited time are screwed either way, currently games are stuffed with repetive tasks and other filler so you'll still need 50 to 100 hours while following the markers. Imo it would be more rewarding to spend most of the time with the main quest instead of busy work to level your character and equipment.
Apart from enjoying 1080p visuals now on console, I can't think of a lot of games I would have rather wanted to play in '06-'08 than the ones I was playing back then. Gaming is still good, I'm enjoying newer games as well. Gaming still gets the most attention from me when it comes to entertainment. Yet it's not better, I'm struggling to call it equal, therefore it is worse.







