The question is, are consumers fine with publishers/developers carving up a game, charging full price for a portion of that game at release, then feeding that content back to them at a pace controlled by the publisher/developer?
The answer seems to be "yes". I have no doubt that other publishers/developers are looking at the positive reaction here with interest.
This, if accepted by gamers, will allow publishers/developers to release an unfinished game much quicker than normal, then allow them to keep interest in that game going by feeding new content back when it appears interest is waning. That's an absolute dream situation, especially for a platform-holder with release gaps to fill.








