SubiyaCryolite said: Thanks for your response
- I think he acknowledged that "There a numerous side quests to be done in between story missions—one or two of which are usually prerequisites for starting the next story mission". Also, taking a long time to complete a task doesnt necessarily mean he had a satisfying(meaty) experience doing so. This is his job so I guess he has to play games for a significant amount of time before he can even write about them. Which leads to...
- Just how engaging (varied, complex, interesting, fun etc) are regular sub and side quests? Particularly those that aren't labelled "simple".
- Tricky, your word against his. Why does it take so long to level up and get a mech? is that time spent on quests or "grinding"?
- Nothing to say here
- "The combat and overclock systems just fine, the storyline is fine, not amazing but certainly not boring either" fine as in good, very good or excellent. There's too much room for interpretation here and RPGs are usually judged as a whole. This isn't like Bayonetta where you can dismiss the story or characters as not important for example.
As I initially said expectations in the RPG genre as a whole have been raised, will the game meet those expectations? If Dragon Age Inquisition was released today for example, it would score a hell of a lot less just because of everything introduced in The Witcher 3. The main point of this thread was to find out how western reviewers and customers would react to the game post Witcher 3 (lol). For example, character relationships, dialog, npcs and side quests will never be looked at the same way again. Many people are talking about it, even in Fallout 4 discussions [on GAF at least].
Lastly Amazon.co.jp has 493 reviews for Xenoblade Chronicles X(3.5) and 530 for Xenoblade Chronicles(4.5) so I'll still lean towards those till further notice [Amazon bias]. Just how big are those other retailers?
|
I would never use Amazon Japan as an accurate measure of a game's quality.