| SubiyaCryolite said: Which doesn't change the fact that she is still one individual, do you think every SCEJ Developer shares her opinion? Instead of attacking Kotaku or downplaying the author who isnt a dev, go after the authors points, do they hold any water? No one (so far) has gone after any of his points and is focussing on Kotaku the brand. |
Fine, here you go.
| SubiyaCryolite said: The main story of Xenoblade X is not exactly meaty—it is only 12 missions long. However, that doesn’t mean the game isn’t packed with other content. There a numerous side quests to be done in between story missions—one or two of which are usually prerequisites for starting the next story mission. It's 12 chapters, each chapter is multiple missions, each chapter has it's own quest fullfilment requirements, from helping other npcs to attaining a certain level, you cannot actually get a mech till past chapter 6, and the very same reviewer made an earlier post stating he got his mech at around 55 hours in, for a game that "isnt exactly meaty", 12 chapters long and it took him 55 hours to get to chapter 6? Yeah, okay! These quests take two forms. The first are quest board-style quests with no story component, just a blurb telling you where to go or what to do. The other set of side quests are called “bond” quests. These quests allow you to create an emotional bond with various citizens of New L.A. You get a few short cutscenes detailing their lives and problems in the crashed space colony. He clearly can't read japanese or sucks at it, as those are simple missions, it even says on the damn quest wall "Simple mission", then theres story mission and quest missions, you can get all sorts of missions by getting them off the board, or the network board inside the player home, or just off of npc around the world, so again, what this point of his shows me is that hes playing it off of a guide because he cant fully (or at all) understand it. This is one of those games where flat-out grinding is often a quicker way to level up than questing. Unfortunately, the battles tend to be as monotonous as the quests. Questing is by a country mile faster than monster grinding, the EXP given for each quest is based off of the quests difficulty, the harder to go, the higher the EXP, grindings only really needed when you run out of quests (which is rare). So again, bullshit. Strangely, there are no line-of-sight rules in Xenoblade X. As such, an enemy can attack you through walls (or even mountains) as if there is no obstruction at all. The lack of line-of-sight rules for the AI also makes typical MMORPG battle tactics like line-of-sight pulling and kiting impossible. Running away from a hopeless battle is likewise much more difficult. This ones partially valid, however as i discussed with people when i was streaming, its simple down to the game being turn based, being able to run around is only really intended to change the direction of which you attack, and if you really do need to bail, putting your weapon away and sprinting disengages the battle with ease, again, a lack of knowledge/understanding here showing through. If I were to describe my 70 hours with Xenoblade X in one word, it would be “boredom.” The main story did little to get me invested, the side quests were repetitive at best, and the combat was a painfully monotonous slog even with the advanced classes unlocked. The combat and overclock systems just fine, the storyline is fine, not amazing but certainly not boring either, the dude talks about grinding monsters to level up and you wonder why he thinks its painfully monotonous? |
Also, regarding user reviews.
http://www.yodobashi.com/ec/product/100000001002602712/index.html
Average 4.19/5
http://www.yamada-denkiweb.com/2812973015
Average 93.3%
http://review.kakaku.com/review/K0000663560/#tab
Average 4.25/5
http://joshinweb.jp/game/24522/4902370528596.html?ACK=GPS&CKV=4902370528596
Average 4.4/5
Done?







