The biggest problem that resistance has over Killzone or any other fps franchise is that it had an identity crisis and in the end, this led to fans of the franchises being divided.
Resistance 1 was had a more serious look and feel ,great online considering it was the first game and the weapon wheel people love from R&C series.
Resistance 2 had a different art style, being more cartoony looking, but it had amazing set pieces, one of the best online co-op modes on fps on the ps3, but it got rid of the weapon wheel and not everyone enjoyed the new art direction.
Resistance 3 went for dark and gritty, had no set pieces, no online co-op, no big bosses like the second and felt very dark and grounded. We also lost the hero, the main character from the first 2 games.
Killzone, whatever you may day about it had remained consistent in its gameplay and art direction and is therefore recognisable by people who follow the franchise, whilst with every new resistance game, you just don't know what you are getting.
Myself for example, I thought the first was okay. Nothing great compared to Halo or Gears, the 2 games it was supposed to go up against.
The 2nd I enjoyed the most due to its big boss fights, set pieces, the online co-op and the big graphical leap over the first one.
The third was too dark and gritty, was lacking in content compared to the second, had no set pieces and fun boss fights and felt like the weakest of the 3.
If they did a remaster, I would only be interested in the 1st and 2nd, but not enough to spend £45 on a trilogy.
Killzone on the other hand, I would buy the trilogy for £45 without a second thought.







