JWeinCom said:
So, here's the thing. Either a) The remakes take very limited resources and we are being vastly overcharged for the products. or b) The remakes are taking up resources that could be used to create new content. So we are getting less new content. That's why people are complaining. |
A) just because its similar to the original and doesn't do much or anything new does not devalue it, when new console hardware is released its the same price to everyone, because its still a complete console, the same goes for a game, if you already own it it is simply your option to rebuy or skip, those that never played the original get to play it in an often, nicer lick of paint, and to them its worth the asking price.
Would you argue that you think the ps3 slim should be $70 because you already bought a ps3 fat? I doubt it.
Collection releases are even better value for money, because not many people generally play all games in a series and those that skipped the franchise entirely get to play it all in one place, the sly collection and halo MCC are golden examples of this. That doesn't however mean games like tlourm are not worth it, even at just a year old there were millions of people who did not own a PlayStation who then bought a ps4.
People love to think about their own situation or the situation of someone that already owns the game. But not the billions on the planet that do not, and from what I see, the people that complain about particular remasters the most, don't own and/or have never played the original to begin with.
B) Teams assigned to remastering older titles are often small side teams that would normally be posted to do dlc content, or mostly outsourced to other companies, in the event a main studios team does a port, they shuffle staff from their current tasks, so if staff are available because a segment of the project is done they're shuffled to keep them busy, no point paying a developer to sit on his backside all day.
Rid yourself of the silly notion that remasters tie up a studio so much that it impacts their standard games. Because its completely and utterly wrong.
From experience multitasking projects has actually been beneficial to game developers current titles as they're able to revisit old code design and often times find inspiration for an existing problem with the new title, and new hires are able to go through the old games source code and better understand the particular flavor of code design of that particular studio, which in turn makes the "new" games better. It can also be a good learning exercise as was the case with tlou. Where porting to new hardware gets a team to grips with the capabilities, allowing them to make better design choices for new games in their earlier stages, meaning less time wasted on ideas that wouldn't work.







