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bonzobanana said:
curl-6 said:

Trine 2 on PS3/360 is not just lower resolution than on Wii U; it also has lower res textures, worse AA, worse effects. 

http://www.eurogamer.net/articles/digitalfoundry-trine-2-face-off

And frankly you'd better get used to Wii U being described as more powerful than PS3 and 360, because that's the reality.

I've already shown you quotes from actual developers who've worked with the hardware saying that (A) it's more capable than PS3/360 and (B) that main RAM bandwidth is not the problem you're trying to make out that it is.


Hmm for some reason I thought the wii u version of Trine 2 was 1080p but like 360 and PS3 it is 720p at 30fps and this is for a game with low cpu requirements.  

I only have to get used to it here or other places where nintendo fanboys post. It's pretty commonly perceived as sub 360 and PS3 in many other places hence probably the very low sales the wii u receives. I think its a standing joke on many sites where people post images of what the wii u version of new games would look like despite no wii u version planned and its usually images of Atari VCS titles of a similar genre or images of other very retro hardware games. Only someone with strong bias would believe a console was more powerful than other consoles despite those consoles having superior versions of the same games most of the time.

A quote from one software developer is no substitute for real world results on how a console actually performs especially when in fact there are other developers that have expressed negative views on the performance of wii u hardware anyway.

My point about memory bandwidth is not that it's the problem, my point is that is all the cpu and gpu require. You have 32MB for the frame buffer and a few other values but the gpu and cpu only need that bandwidth which clearly indicates their low performance. I'm making the point about just how low spec the cpu is and even the gpu is not performing brilliantly because whatever they do they can do it with 12.8gb/s to 2GB of memory.

It's only "percieved as sub PS3/360" on some sites because there are more PS/Xbox fans on those sites, who tend to have a negative attitude towards Wii U.

I don't need a bias to conclude that a system with a modern GPU, more than twice as much RAM, and more than three times as much eDRAM is more capable. It's not more powerful in every way, but overall, you can do more with it.  Low priority ports designed for a different architecture, and where the devs had 6-7 years more experience on PS3/360, say more about the quality of the porting than the hardware's full capabilities.

And the GPU is not limited to 12.8 GB/s because it has 32MB of high speed memory embedded into the chip itself, not just for the framebuffer, which doesn't need anywhere near 32MB, but for any data that needs higher bandwidth access.