Illusion said:
Coming from a person who is terrible at shooters, I love Splatoon. When I'm on a roll in a Turf War match I can rack up my kill count on the front lines, but when I start getting owned I have the option to fall back and focus on painting my team's part of the map. Depending on how badly I am playing, I can paint areas closer to my base away from the shooting and still make a real contribution to my team. Using the splattershot I can paint walls that almost always get missed by my team-mates using the rollers (I am surprised how many unpainted walls there are right next to the re-spawn point, as this is literally free territory). I know this is a small gripe for most of the people on this forum as you are the hardcore, but for someone like myself who takes 25 hours to finish a game that takes other people 15 it's really nice to be able to play a game that is this approachable for people of all skill levels. Even Mario Kart 8's online modes are not this approachable to new players. Who ever thought Nintendo could take a genre known for being highly skill-based and make a game that not only welcomes but thrives off of players with varying skill levels.
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Someone back me up or tell me I'm wrong ...
The walls do not count toward the total percentage, only the ground. I tried painting the walls and my score did not seem to increase ... that is the likely reason no one is worried about the walls. Now granted this game is so fast paced I really haven't taken the time to see what all counts toward your score. I believe ramps and the tops of boxes and containers also count toward the percentage / score.