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megafenix said:
So, how many of the described graphical features described previously can we see in the images?
(About the 4K-8K textures) Yeah, streets took a lot of resolution. Tho biggest textures are used for the shadows.

60fps (with minimal dips here and there that we try to iron out)

Cinematic Tonemapping, Motionblur, SSAO, HDR Bloom, Atmospheric Scattering, Godrays etc

Smoke and mirrors all over the place, otherwise we would be at 20fps.

No, we use realtime soft shadows. So we can have dynamic weather and the games size is much smaller.

(TOD feature) It's realtime. As a race is just a few minutes there are not much visible changes, beside some clouds moving.

SSAO is by definition dynamic, tho it's (almost) impossible to get working in 60fps ;) Technically: Every console is outdated


If you think the wiiu framebuffer and memory infrastructure can handle 8k textures on this games target performance bracket I've really no need to dissect the rest of your post.

Hint: it can't