mountaindewslave said:
bear in mind practically no other studio has been able to successfully pull off a similar type of game mechanic as consistently or very often also its a regularly mentioned thing that Nintendo prefers using smaller teams that can work better together, cohesively, rather than giant teams just scraping through as much work as possible. a company like Rockstar generally presents more QUANTITY over QUALITY. Nintendo and Rockstar are just about opposites and their development process is no exception to that, beyond the fact that both take a while to make big flagship games (again one taking a long time based on the sheer size of game, the other with perfecting the details) |
In terms of clever design, Zelda does contain some legendary examples. But it's a much more mixed bag than some people give them credit for. More importantly, "clever" isn't always a good thing if it's not executed properly. I could go on at length about how I felt dungeons in Skyward Sword missed the mark, but that's getting a bit far afield.
And your last point is pretty much exactly the point I was trying to make. Comparing GTA and Zelda, the only conclusions you can draw are abstact parallels. It's like comparing a gourmet dessert to a restaurant buffet.
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