| Slade6alpha said: JRPGs are a fascinating genre. Some stick to their classic roots, while others have changed the formula over the years. They are a genre that has slowly evolved over the years. JRPG is one of my favorite genres, but I can admit that there are aspects and design choices that often annoy me to no end. I'm here to list some of my grievances and encourage you all to list and explain your own as well! **This thread is mainly for those who like JRPGs, but have issues with some fo the conventions. If you don't like JRPGs, this thread is not for you, so please don't bash, just for the sake of bashing. Here we go: 1) Save spots- When JRPGs have points where you have to go for a long period of time without saving your game. I understand the need to not save in certain locations, but when you go into a long dungeon with cheap random encounters that can one shot you, there goes all that time, wasted. 2) Random encounters- I might have played too many newer types of JRPGs, but when I went back to play FFX, the random encounters sometimes drove me insane, especially in areas such as the Calm Lands. This annoyance is heightened now more than ever to me. 4) Spilting up the party- When you've reached a certain point in a JRPG and the game decides it's time to split up the party. Removing one, or a bunch of characters. I understand how it can hold plot significance, but to me it breaks up the flow of the game. Especially if you have good equipment attached to them, or you lose your main healer. |
I agree with 1 and 2. 4 to an extent. So long as every character is fun and easy to use I don't mind the party being split up. Which brings me another point.
Level differences - Why does there have to be differences in levels, and then the party gets split up? Or perhaps like in Final Fantasy 6 when you have to split your party up into 3 different groups, but 75% of your party is at level 20.
Pacing- Another one. Goes without saying.








