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JRPGS have always had a cheesy side with it's character design and dialogue because the Japanese audience is more accepting of this sort of thing. That makes them unique and less of a drag honestly.

Oh, I'm supposed to be complaining and a little nitpicky about JRPGS. I guess it's how JRPGS artificially extend the length of the game with random encounters. The environment was of course designed for this, but exploration could potentially lower the difficulty by overpowering the players party unnecessarily unless the player consciously makes the decision to flee these battles. And thats an extremely tedious process. This is a balance issue that I've rarely encountered, and the game that suffered from it most was FF XIII-2 but that was the least of it's problems



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