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Miyamotoo said:

I agree for SS, and I think Motion Controls are reason for that.

But how you can expect too make Zelda U quicker!? First HD Zelda, most biggest world and most open world Zelda. Seriously, Zelda U have huge world, especially if we compared with other Zelda games.

Frankly I would be suprised if they released Zelda U this year, I would have feeling that is somehow rushed.

"Because of the hardware limitations, what we always had to do was segment off each area and piece those segments together in a way that made them feel like a big world. But now with the hardware capabilities of the Wii U, what we did is we first started by saying, 'Let's see what we can do if we take an entire world the size of the world from Twilight Princess and just try to make that as one area in the game."

 

Skyward Sword was one of the best games of last generation.

I agree I think they needed more time for Zelda U - and I want them to get it right - but like so many Zeldas, it sounds like it's going throug a re-work mid-project.  They're not even showing it at e3 when it was supposed to be a year from production last year.  So they either botched the initial concept or the re-work isn't needed, either way it seems like a bit of a failing.  As Pavo said earlier, if they didn't bother reworking SS's controls and now whatever they're doing with U, both titles could be out by now and another on the way.

And lots of developers make great games in less time.  Arkham Knight has been delayed from 3 years into 4, and it will be every bit as abitious as Zelda if the previous entries are any indication.  The previous titles were on 3 year schedules.

SS was a fine game, but on Wii it was easily surpassed by Mario Galaxy and Xenoblade.  On other systems games like Batman: AA, Mass Effect, Skyrim, GTA 5, Fable 2, Uncharted, Last of Us and many others push SS to a lesser teir.  Zelda needs to up its game again.