| starcraft said: Hmmm. Some suggestions, though i might be making it too complex: - (1)Find a way to differentiate between small-scale and AAA releases - (2)Differentiate digital only releases. -(3) Investigate the use of bands. For example, using a flat average of all games of a certain type will include a few small and badly performing games, that will skew the otherwise very appealing nature of better games. Finally, you're missing Fable Legends, which is pegged for a 2015 release, and on your criteria will come with a ranking of about 84-85. |
1 - Not sure if that would be simple. There is no black and white, no big or small. There a lot of grey areas and everybody will see it in a different way. For instance how would you class Ether One? It's one of those middle ground games in terms or scales.
2 - I might be able to do this. I can bold digital games or something.
3 - Do you mean games use to produce an average score for unreleased games? When I was doing it, they all seemed preety fair. Do you see anything out of place?
Will fix Fable Legends now








