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SpokenTruth said:
MajorMalfunction said:

I know you mean software, but it already has impacted their own product. Nintendo has only sold 9 - 10 million Wii Us (9.2 is the lower bound, we can only estimate the upper bound based on NPD, Famitsu/MC), compared to Sony's 22.3 million. While VGC tracking may be suspect, and MS is being deliberately silent on the matter, the Xbox One has also outsold the Wii U nearly every NPD.

Nintendo's inward-looking nature gave us the Wii and the Wii U. When they are able to work on their own terms, they flourish. They have to work on the industry's terms, they flounder. Nintendo got caught off guard by HD development and shaders 5+ years after HD development started. That shouldn't've happened, but it did, and here we are. Here's some food for thought: The year that the Wii U was released, programmable shaders turned 10 years old.

I'm a little confused. Are you saying that they put a GPU with programmable shaders in the Wii U soelely to elicit 3rd party support, that if they had their way it would still use a fixed function TEV and that because of that it has harmed their own efforts? 

Sorry I didn't explain myself better. In the last 10 years, GPU technology has fundamentally changed from a configurable pipeline (fixed function) to a programmable pipeline (the 4 or 5 types of shaders modern APIs running on modern GPUs support). AFAIK, the Wii was the last console. Nintendo seems to have had no idea that this transition happened, and were caught with their pants down, despite the massive amount of money made from the Wii and DS. My point was that Nintendo has a very myopic worldview, and that has to change if they want success in the global gaming marketplace.



Currently (Re-)Playing: Starcraft 2: Legacy of the Void Multiplayer, The Legend of Zelda: A Link to the Past

Currently Watching: The Shield, Stein's;Gate, Narcos