SpokenTruth said:
I'm a little confused. Are you saying that they put a GPU with programmable shaders in the Wii U soelely to elicit 3rd party support, that if they had their way it would still use a fixed function TEV and that because of that it has harmed their own efforts? |
Sorry I didn't explain myself better. In the last 10 years, GPU technology has fundamentally changed from a configurable pipeline (fixed function) to a programmable pipeline (the 4 or 5 types of shaders modern APIs running on modern GPUs support). AFAIK, the Wii was the last console. Nintendo seems to have had no idea that this transition happened, and were caught with their pants down, despite the massive amount of money made from the Wii and DS. My point was that Nintendo has a very myopic worldview, and that has to change if they want success in the global gaming marketplace.
Currently (Re-)Playing: Starcraft 2: Legacy of the Void Multiplayer, The Legend of Zelda: A Link to the Past
Currently Watching: The Shield, Stein's;Gate, Narcos