daredevil.shark said:
If it was one developer (EA) then we could blame them. But almost all developers are saying this. Time to accept the truth.
Edit:
Fifa 13 (PS3) - 8.15m (25th September 2012) Fifa 13 (Wii U) - 0.30m (18th November 2012)
Fifa 14 (PS3) - 6.78m (24th September 2013) Fifa 14 (PS4) - 2.73m (15th November 2013)
You guys sound like a broken record. Saying same thing over and over again. Numbers dont lie. This is reality. And check release date.
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Are you really comparing the sales of a game on a console with 80 million to a few million after launch?
Anyway. Numbers are good and fun, but they actually don't pain the whole picture either. I'm not arguing your point because it's correct. But there were other circumstances that certainly affected it. Part of it was that there was a fair launch lineup on the Wii U. At much as more is better, it can also be worse, especially when it's an older game and went up against a few new IP's that turned out to be fairly heavy hitters. If there is too much something will always be over looked especially if the same game can be purchased through another outet for less than a quarter of the cost. That's not the case for all the games of course, but it's undeniable that to go against anything with Mario in it makes it really rough. If parity wasn't an issue it likely would have been more successful. But all of it is what it is. Games on the system are doing fairly well now, so if there were a time to attempt to bring more third party support again, it would be now.
Gotta figure out how to set these up lol.







