By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:
sc94597 said:

I'd rather 2k textures and a push for 1080p. One of the biggest advantages of high-res textures is that they aren't blurry when you look really closely at them. For a racing game you are moving very fast and never would really look too closely at them. I could only imagine that 4k/8k textures, in this type of game, would be non-noticeable at 720p. In PC gaming when video memory size is a limiting factor (as is the case with Wii U) going to 4k textures is a huge performance hit over just sticking with 2k packs. 

Anyway, as it is now at 1080p it definitely seems worth it. The textures are very high-quality. When the game is rendered at 720p though, I'm unsure how much you'll notice the textures as your image quality will artifact them with aliasing and blur. Possibly they can incorporate some type of less-intensive downsampling though (from 1080p) although I'd feel like they'd just be better off going for 1080p/sub-1080p or 1600 x 900. 

Also that's all assuming that the only difference between this build and the one which will run on WIi U is resolution, they might have different texture-filtering and anti-aliasing going on with their alpha build as well. 

The Wii U is really a 720p machine, once you go beyond that to 1080p or 900p you start losing a lot of your capacity for pretty shaders and such.

The same could be said for using 4k/8k textures, but the discernible difference, unless the image-quality is excellent for a 720p game (due to downsampling/SSAA) won't be noticeable.  It would make more sense to just stick with 2k textures (which are impressive enough for a Wii U game) and either use a higher resolution/better AA or just put those extra resources into something else. 

For reference: 

At 720p if you filled your whole screen with a 1k texture, it will look fine. If you filled your screen with a 512x512 texture it would look aliased and pixelated. If you filled your screen with half of that 1k texture it would also look aliased and pixelated. For an 8k texture you would have to fill your screen with about an eighth of said texture before it became aliased and pixelated. I just can't see that happening in this game and it seems like a waste of resources.