Many years ago, Nintendo released Super Mario All-Stars for the Super Nintendo. The SNES, having a new controller layout, required a new control setup to play the classic NES games. Instead of making B the run button and A the jump button, they chose, quite wisely, to make Y the run button and B the jump button, the same way that Super Mario World was controlled. This is much more natural, since you can easily hold Y with the tip of your thumb and press B with the pad of your thumb, whereas to do the same with B and A would require rotating to an awkward position.
My question is: WHY OH WHY has Nintendo completely forsaken this much-preferred control scheme for playing NES games, and even N64 games, using a classic controller? I first noticed this in Gradius, where it wasn't too much of a problem, since you only rarely press A to powerup. I played Kid Icarus with a sideways Wii Remote, so that didn't bother me either. Mario 64, however, gave me huge problems on the classic, enough that I had to switch to the Gamecube controller because I was constantly confusing punching for jumping. What the hell were you thinking, Nintendo, you got it right the first several hundred times, why screw this up so badly?







