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Pavolink said:
Jon-Erich said:
Pavolink said:


http://nintendoeverything.com/a-look-at-the-team-sizes-and-development-periods-for-the-zelda-games/

 

As you can see, this proves my point. And in many ways. Skyward Sword development cycle is 5 years, not 3. A Link Between Worlds is 4, not 2. On top of that, this image also proves how the development cycle of past games are shorter than the new ones, which, once again, proves my point.

Don't give me that. I'm not going by team size or man hours. I'm going by when they started and when they finished. It even shows that I was right about the development times. Of course the newer games are going to require bigger teams. The facts still stand. Skyward Sword's development started in 2008 and stopped in 2011. A Link Between Worlds started in 2011 and ended in 2013. Besides, what does any of this do with explaining why Aonuma isn't fit to run the Zelda team?

1. Why does new games will requiere bigger developmente cycles if teams are bigger?

2.And the full cycle of Skyward Sword is 5 years. Even if development was just 3, pre-production was 2 and that counts also.

3. As already explained in many other threads, he doesn't know what to do with the franchise anymore. Zelda HD is based on Zelda NES (open world). This is most likely their own version adding some new features from previous games and some new ones like Hyrule Warriors. This game is not a new concept, like other games, from example The Wind Waker or Majora's Mask.

1. Because you're dealing with newer, more spohisticated technology and bigger games. That requires more man hours. It's a common issues the industry is having. All things considering, development times for the console games have been somewhat consistant.

2. I don't like to count pre-production times. Pre-production is done during the development of the previous games, meaning that they couldn't start working on the next game until the previous one is finished. In pre-production, a teams size, development cycle, and budget are being considered. Again, this is a normal thing in the industry and has nothing to do with Aonima's inability to get a game out at a decent time.

3. He's not creating an open world game because he's out of ideas. He specifically said he has always wanted to create an open world game like what was on the NES but the technology wasn't there that allowed him to do such a thing in a 3D environment. If anything Aonuma has ideas that are thought of years ahead of time but he has to pick the right game for those ideas to be utilized. With Zelda HD, his ideas for that game could not be done before.



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