Jon-Erich said:
But you originally claimed that there was a handheld team and console team and there isn't. As I pointed out, the teams are created depending on what needs to be worked on. The whole point of this argument that I'm making is it goes entirely against your claims that the development of the handheld games have no effect on the development of the console games and the long development times for the console games is all because of Aonuma's incompetence. You tried to say that under Aonuma's leadership, it takes many years for one handheld game to be finished and many years for a console game to get finished and It's been proven already that much of the team will often work on both console and handheld games and if you look at what comes out of that team as a whole, we get a new Zelda game every 2-3 years, meaning that these games actually have the development cycle of an average game. You also tried to blame the long development cycles on the focus of remakes even though the 3DS Zelda remakes have nothing to do with what the Zelda team works on. My point still stands. Aonuma is doing a great job with the Zelda team and we'll probably see at least two more original Zelda games come from that team in 5 years or less. |

http://nintendoeverything.com/a-look-at-the-team-sizes-and-development-periods-for-the-zelda-games/
As you can see, this proves my point. And in many ways. Skyward Sword development cycle is 5 years, not 3. A Link Between Worlds is 4, not 2. On top of that, this image also proves how the development cycle of past games are shorter than the new ones, which, once again, proves my point.
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