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Pavolink said:
Jon-Erich said:

Two teams? Where did you get that information? Both console and handheld Zelda games are done by EAD Group No. 3. I'm sure the team is diveded whenever a handheld and console version of Zelda is in development at the same time, but if you look at the release dates, it supports the fact the team as a whole works on whatever needs to be worked on at the time. That being said, it would make sense for ALBW to start in 2011 because they were wrapping up development on Skyward Sword. In fact, here's a cited source from wikipedia regarding the development of Skyward Sword: 

 "In April 2008, game designer Shigeru Miyamoto confirmed the Zelda team to be "forming again to work on new games".[22] He later clarified at the E3 2008 trade show that the staff members had been working on a new installment in the series for the Wii.[23] The development of Skyward Sword started between the production cycles of the two The Legend of Zelda games for the Nintendo DS: it began after the completion of Phantom Hourglass and before the development of Spirit Tracks.[1] Director Hidemaro Fujibayashi and his team developed Skyward Sword and Spirit Tracks simultaneously until the latter was completed and all staff was transferred to work solely on the Wii game.[1] A report of Official Nintendo Magazine pointed out that the developers were still in the planning stages in November 2008, and that a first screening at E3 2009 was considered an optimistic prediction."

http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Skyward_Sword#cite_note-24

Well how about that. The team who developed Skyward Sword were previously working on the DS games. Development on Skyward Sword didn't even begin until late 2008, exactly three years before the game was released. So when you consider the facts, it has to be said that Zelda games, for the most part, have the development cycles of normal AAA games and that Aonuma's management of EAD Group No. 3 is really good. We get a new Zelda game every 2-3 years. We never have to wait too long for them and Nintendo doesn't have to rely on yearly releases like Activision and Ubisoft do with their games. 

Also, wether remakes affect development schedules or not is almost completely irrelevent since the Zelda Team had absolutely nothing to do with remakes outside of Eiji Aonuma's supervision with the exception of Wind Waker which was developed by the Zelda team.


That has been mentioned since ages ago. They released both The Wind Waker and A Link Between Worlds in the same year, just a couple of months apart, both developed by the same team? No. They have mentioned before that there are 2 teams, and sometimes they trade people, part of the staff of the hh team goes to the hc game and viceversa. In that way, they keep fresh the development and add new ideas.

But you originally claimed that there was a handheld team and console team and there isn't. As I pointed out, the teams are created depending on what needs to be worked on. The whole point of this argument that I'm making is it goes entirely against your claims that the development of the handheld games have no effect on the development of the console games and the long development times for the console games is all because of Aonuma's incompetence. You tried to say that under Aonuma's leadership, it takes many years for one handheld game to be finished and many years for a console game to get finished and It's been proven already that much of the team will often work on both console and handheld games and if you look at what comes out of that team as a whole, we get a new Zelda game every 2-3 years, meaning that these games actually have the development cycle of an average game. You also tried to blame the long development cycles on the focus of remakes even though the 3DS Zelda remakes have nothing to do with what the Zelda team works on.

My point still stands. Aonuma is doing a great job with the Zelda team and we'll probably see at least two more original Zelda games come from that team in 5 years or less.



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