| zorg1000 said:
The thing is that "casuals" are always looking for new experiences, simply releasing sequels to those games u listed is not enough, that plus the horrible marketing that left people thinking it was an accessory, the $100 higher price tag at launch (talking about the non gimped sku) and releasing a not so casual friendly controller (Wii Remote was made because traditional controllers had become to intimidating/complex for non long time gamers, the Gamepad went right back to the dual analog, 8 button layout that casuals don't respond to very well). The combination of all these things in addition to Nintendo basically dropping support for Wii in its last 2 years caused Wii U to not be able to hold on to any of the expanded audience they won over with Wii. |
This is especially why I say its a risk. Nintendo can look for that next thing but it'll be untested/unproven, thats kinda what they done with the wii U and many of us thought it would be fairly successful (50m) back in 2012. I agree with you that they didn't do enough to carry over the wii audience, also that the Wii U was executed horribly regardless of its core concepts (I still actually see potential in a tablet controller) but the Wii U is here now so the question is what would be most logical for Nintendo moving forward.
Beyond selfish reasons I think most people suggest a core system because they can't imagine ways Nintendo could innovate that would capture the imagination of the casual audience. Motion controls alone seem exhausted, VR seems too expensive....Maybe we just lack imagination or maybe theres nothing on the immediate horizon.
The dockable Tablet console is probably the best thing I've heard thus far.







